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Ld Collins
The Phalanx Inc
92
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Posted - 2013.12.13 07:08:00 -
[1] - Quote
Drake435 wrote:Specifically, are these installations a bit too flimsy HP wise? Is there not enough installations on certain maps?
The reason I ask is because I feel like if the devs add a few more installations to certain maps in a couple locations, it would make for some intense fighting. Specifically, having a chokepoint be overlooked by 2 missile turrets would be an interesting scene. Or having several railgun turrets spread out over a wide barren area, effectively creating a vehicle kill zone.
In the matches I played, I see installations utilized very little or not at all and that makes me wonder the Devs' intentions on turret installations. I see them as a strategic tool that hasn't been looked at very much. And it's not like turret installations are hard to deal with considering a couple blasts from a tank's rail gun or forge gun would destroy them or just circle around and kill the user. 80% of the time, the person using the turret is not aware of any players sneaking up on them.
I feel that turret installations are being extremely under valued by infantry. No one protects them from tanks or attempts to repair them at all and then once vehicles come into play everyone complains about how hard vehicles are to kill. Railgun installations easily take out HAVs while hardened and missile turrets easily clear dropships from the skys. Players need to protect these vital assets its a shame that no one uses them. |
Ld Collins
The Phalanx Inc
94
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Posted - 2013.12.13 07:14:00 -
[2] - Quote
Cyrius Li-Moody wrote:Ld Collins wrote: I feel that turret installations are being extremely under valued by infantry. No one protects them from tanks or attempts to repair them at all and then once vehicles come into play everyone complains about how hard vehicles are to kill. Railgun installations easily take out HAVs while hardened and missile turrets easily clear dropships from the skys. Players need to protect these vital assets its a shame that no one uses them.
No one uses them because they think the orbitals are more necessary. Also they're so ridiculously easy to destroy they never stay alive more than 5 minutes. They aren't easy to destroy if you man them I killed 2 Gunnlogi's twice in a row with a railgun installation and I only died because I had no way to repair the turret. |
Ld Collins
The Phalanx Inc
94
|
Posted - 2013.12.13 07:26:00 -
[3] - Quote
Drake435 wrote:Honestly, if players had the option to call down turret installations at will, situations where a game is dominated by only vehicles wouldn't be that much of a problem if there is some slight coordination with the team.
On the note of turrets, I believe they should include a new type of turret that is designed to only wipe out shields but in AoE form. However, these turrets do no damage to armor, strictly shields. I think this type of turret would be invaluable in any sort of situation provided the team knows how to coordinate. And considering how easy it is to destroy turrets, its not considerably OP.
EDIT: But calling down installations at will does raise the question of what would the team quota be for installations. I wouldn't want to have a map littered with installations either. I think calling down installation would be a bad idea because they can squish players and vehicles. I've had my tanks and myself crushed by them as they came falling from the sky. The thing is that Railguns do a considerable amount of damage to both armor and shield. The weakest turret being the blaster is just meant for high speed targets such as lavs and infantry. At times I've been shot from my Lav be AI Blaster turrets.
I think the other problem is that there aren't enough players in game to utilize turret installations effectively.
wripple wrote:Over freaking powered. Makes no sense to me how a 20 million Sp tanker can now get completely owned by one turret that's AI never misses. My python used to be able to survive 5 shots from the cowering red line rail jocky, now two shots in 2.5 seconds and I'm out 500,000 ISK. I personally think the damage felt by a free turret that the game hands you should be dealing allot less damage if it's to have unlimited ammo and the most aggressive long range AI. Tested out a 5000 shield gunnlogi fit and got annihilated in 5 seconds by a noob from the red line manning one if these beasts. They deserve a buff in hp but a pretty significant nerf to their damage and/or fire rate. I feel like those of us who spend sp into turrets and risk loosing assets on the field are the ones who are allowed to do damage, not scrubs who hop on free installations.
I think its fine as a dropship pilot myself you should know that you shouldn't spawn in a dropship if turrets are on the map. |
Ld Collins
The Phalanx Inc
94
|
Posted - 2013.12.13 07:41:00 -
[4] - Quote
Drake435 wrote:Oh yeah I forgot that unmanned, captured installations have an AI shooting for you......whoops.
But then wouldn't a simple solution be for the AI to have a decreased range of sight and have AI do less damage than manually controlled turrets?
And I am pretty positive that dropping installation on the fly was something the Devs were planning on before as it was in the list of drops when calling in vehicles and such. I would rather see Devs drop that plan and add the ability for destroyed installations to be redeployed via null cannons. Once the other team captures that null cannon the enemy teams turrets are automatically switched to allied. If they are destroyed they can be redeployed with a higher shield base than the standard installation. |
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